DevBlog #3
3 years ago
Hello everyone,
Welcome to the third DevBlog from Shiva. The distance to the last DevBlog was a bit bigger this time, but we have accordingly also mastered larger features. Let's briefly review the goals of the last DevBlog before we reveal the new goals.
1. Ingame Wiki
A big goal of the last DevBlog was the completion of the ingame wiki. We have finished the system. However, the entries in the wiki are not finished yet. That still takes a while.
2. Quality of Life
We have reworked a lot of small things like the Anti-Exp ring, which is no longer an item but a button in your taskbar. This was only one of many QoL features, there are many more such details, which we have reworked. To name all of them now would go beyond the scope of this DevBlog. So let us surprise you when you start our client for the first time. :)
3. Dungeons
We have finished the work on all dungeons. A total of 7 dungeons are waiting to be explored by you for the release. 3 more have also been completed for the 2 planned content updates.
Every single dungeon has received at least one major rework from us, so that they are hardly similar to the original. The Demon Tower, as an example, has been expanded by several stages. The Beran-Setaou was also designed quite differently and is also no longer a global room but a separate instance for each player/group.
With the keyword group it also goes directly further. All dungeons can be entered solo as well as in a group. The loot is always adapted to the solo player. If you are not strong enough, it is worth searching for a group. However, if you are strong enough, you should also complete these dungeons solo.
Since some of our dungeons have been heavily reworked or are even our own creations, we have created a quest line for each dungeon. This quest line will take you to and through each dungeon. Tips are given on how to most easily tackle the various bosses or how the mechanics of the dungeon are set up. At the end of each quest lines there is also a unique souvenir as a reward.
Last but not least, we come to the dungeon board. All of our dungeons are connected by the dungeon board. This offers many different features, which we will announce later. But the most important one: you can teleport to any dungeon and see your cooldowns on the respective instances.
At the end we want to talk about what our next steps are..
The next big work are the passive skills. We're going to change the old ones and come up with new passive skills to give you even more variety. We already have a rough plan how these should look like, but we are not averse to ideas from you. If you have any ideas, feel free to post them in suggestions in our discord. We will definitely respond to them! :)
We thank you for reading this DevBlog and look forward to the future with you! ♥

-Shiva Team

