Shiva Metin2 Official News: Latest Events and Patchnotes
Welcome to the news section of Shiva International, your ultimate source for the latest Shiva Metin2 information. Here, you'll find everything you need to stay ahead of the game, from thrilling events to comprehensive patchnotes. Dive into the world of Shiva Metin2 and stay informed about the official news that will enhance and improve your gaming experience.
DevBlog #5
3 years ago
Hello,
Welcome to the next DevBlog from Shiva. We have made a lot of progress in the development in the past weeks. We will go through the biggest and most important points for you.
1. Evolving Pet System
The system is almost finished. There are still a few small blemishes to fix as well as 1-2 minor bugs. The development of this system is completed and this brings us a huge step forward.
2. Buff bot
We have decided, despite the fact that we follow the oldschool genre, to implement a buffbot. This has many reasons. On the one hand, there are many players who do not like to create and level up a buff shaman. On the other hand, it can happen that at night the activity of the players decreases and then to get buffs becomes pure pain. For all those who had to struggle with these problems so far, a remedy has now been added. The buffbot can buff you with 25% buffs(Dragon's Strength and blessing only) and they last for 30 minutes. However, you can only get buffs from the bot every 15 minutes, because we don't want the bot to interfere with Open PvP. This bot is stationary on Map1 and Map2.
3. Biologist missions
We have completed the work on the biologist missions. At launch there are 10 biologist quests to complete. The whole thing is no longer done at an NPC as before, but through a GUI/window that can be opened via a button at the minimap. The system also gives you the possibility to be notified every time you can deliver the next item. You have the option to skip your cooldown and increase your succes rate with 2 additional items. The biologist missions for the upcoming content updates are already finished too :)
4. Belt system
The belt system is now also completely finished. We have given a meaning to each belt and divided the bonuses of the belts well.
5. Future plans
Our next major work represents the wedding. We want to change the wedding and make it meaningful and rewarding again.
-Shiva Team
DevBlog #4
3 years ago
Hello,
Welcome to the next DevBlog from Shiva. We've worked a lot on the project in the past weeks and have made great progress. Let's briefly review the goals of the last DevBlog before we reveal the new goals.
1. Passive Skills
We've finished the development on the passive skills. We have created 3 new passive skills. These are Dragon Power, Inspiration and Precision. These are not the skills from the official server. We have made something of our own from them. We will show in future, in the previews, how they work.
2. Leadership bonus
The group leader is now able to give himself bonuses through leadership since you voted for that in the polls section at our discord.
3. Evolving Pet system
We have decided to implement a new pet system. This pet can be hatched from eggs and leveled. This pet has several levels of evolution. Each evolution level opens another free slot for the pet to learn a skill. When the pet reaches the maximum level and the last evolutionary stage, it can unlock another 3 skill slots. The pet also has standard bonuses that can be improved. This pet is leveled with normal exp, it does not require items to feed.
4. Future plans
Actually the evolving pet system is not completely finished. So our focus is currently on finishing this system and eliminating any bugs. After that, we turn our attention to completing the biologist missions.
Thank you for reading this DevBlog!
DevBlog #3
3 years ago
Hello everyone,
Welcome to the third DevBlog from Shiva. The distance to the last DevBlog was a bit bigger this time, but we have accordingly also mastered larger features. Let's briefly review the goals of the last DevBlog before we reveal the new goals.
1. Ingame Wiki
A big goal of the last DevBlog was the completion of the ingame wiki. We have finished the system. However, the entries in the wiki are not finished yet. That still takes a while.
2. Quality of Life
We have reworked a lot of small things like the Anti-Exp ring, which is no longer an item but a button in your taskbar. This was only one of many QoL features, there are many more such details, which we have reworked. To name all of them now would go beyond the scope of this DevBlog. So let us surprise you when you start our client for the first time. :)
3. Dungeons
We have finished the work on all dungeons. A total of 7 dungeons are waiting to be explored by you for the release. 3 more have also been completed for the 2 planned content updates.
Every single dungeon has received at least one major rework from us, so that they are hardly similar to the original. The Demon Tower, as an example, has been expanded by several stages. The Beran-Setaou was also designed quite differently and is also no longer a global room but a separate instance for each player/group.
With the keyword group it also goes directly further. All dungeons can be entered solo as well as in a group. The loot is always adapted to the solo player. If you are not strong enough, it is worth searching for a group. However, if you are strong enough, you should also complete these dungeons solo.
Since some of our dungeons have been heavily reworked or are even our own creations, we have created a quest line for each dungeon. This quest line will take you to and through each dungeon. Tips are given on how to most easily tackle the various bosses or how the mechanics of the dungeon are set up. At the end of each quest lines there is also a unique souvenir as a reward.
Last but not least, we come to the dungeon board. All of our dungeons are connected by the dungeon board. This offers many different features, which we will announce later. But the most important one: you can teleport to any dungeon and see your cooldowns on the respective instances.
At the end we want to talk about what our next steps are..
The next big work are the passive skills. We're going to change the old ones and come up with new passive skills to give you even more variety. We already have a rough plan how these should look like, but we are not averse to ideas from you. If you have any ideas, feel free to post them in suggestions in our discord. We will definitely respond to them! :)
We thank you for reading this DevBlog and look forward to the future with you! ♥
-Shiva Team
Official release of our website!
3 years ago
Hello there,
we have finished our website with all functions it should have in our opinion. We are very happy to finally publish our website. The last few days went completely into the completion of the website. This will be an important and central point of our server structure, because a lot of information and updates will be posted there. The registration is currently closed.
-Shiva Team
DevBlog #2
3 years ago
Hello,
First we want to talk about the last DevBlog. In the last DevBlog we talked about implementing more quests and multiple quest types.
Since the last DevBlog, we have added a total of 51 new quests, divided into 4 different categories. The rewards for them are always adapted to the respective level and are really worthwhile.
We have worked a lot on Shiva in the last weeks. We can not tell you every progress, many things should also remain a surprise in the official presentation, but some of the points we would like to mention here.
1. Multifarm-Block
Yes, you read correctly. The Multifarm Block has found its way to Shiva. We thought about it for a long time but in the end it would be best for the economy, the community and the whole project to include such a multifarm block. You can farm on a maximum of 2 characters at a time, the third character will not receive any drops. However, you can freely choose which characters of you that are online, may drop.
2. Our new Mount and Pet System
We have finished our new mount/pet system in the last few days. This includes temporary and permanent mounts/pets. During the game you have the possibility to improve your mounts/pets constantly. There are 4 levels in total. Each additional level allows you to choose another bonus that your mount/pet will receive. So at the end every player will have a perfectly adapted mount/pet. However, this will be a lot of work, so reaching the highest level of a mount/pet is something special. You will find more information about this in our server introduction in the future.
3. Ranking points
long story short: We've given the respective ranks their own bonuses. Collecting rank points is worth it!
4. Our discord!
We have created a news section for each language to improve communication between the team and the community. Unfortunately, we can only provide translations in languages where we have already found translators. However, with time, we hope to find 1-2 reliable translators for each language. English is the main language, which is managed by the admin team.
At the end, let's talk about what our next steps are..
Of course, we continue to focus on creating new varied quests. However, besides this main goal, we have another one. Since the possibilities and features of this project have increased, it is massively important to pick up each player where understanding leaves off. We have decided to create an ingame wiki, with all the necessary information, guides, and explanations of existing systems. The work on it has already started.