Welcome to the news section of Shiva International, your ultimate source for the latest Shiva Metin2 information. Here, you'll find everything you need to stay ahead of the game, from thrilling events to comprehensive patchnotes. Dive into the world of Shiva Metin2 and stay informed about the official news that will enhance and improve your gaming experience.
Hello,
this is our first Dev-Blog. In this blog, we want to give you a short intermediate about the development of Shiva and what we are currently working on.
First of all, we would like to talk about the official launch, which was originally planned to be in December. This, as most have already noticed, cannot be kept. We have finished the basic concept of Shiva, but we are not completely satisfied with the result. Shiva should not become a niche project, but THE place to go for all those players who love oldschool and its wonderful atmosphere.
The question is: What do we want to change and will we change?
1. The last community vote was not representative, but it shows us the direction we should take regarding quests.
We want to include many different quests, which should add variety to the gameplay. This includes several different quest types, such as hunting quests, story quests, gathering quests, procurement missions, class-based quests. Our goal is to add more depth to the project.
2. We want to get away from the normal quick progression of the game through dungeons.
Most of the dungeons in the original game are unimaginative and are run only once or even skipped, in the badest situation. We want to change that a bit by changing the dungeons or adding new ones. Certainly the Demon Tower or something like the Beran Dragon will still be there, but possibly slightly changed. We want to take care of new dungeons, which should characterize the low level area. And what is very important to us: We want every dungeon to have a right to exist and a purpose. Exact and final plans for each dungeon have not yet been determined, but they are being worked on.
3. Likewise, as in the last point mentioned, we want to change somewhat the dynamics of the game. Most servers are focused on fast progress and partially skipping some level areas.
Especially in a project that aims for the maximum level of 99, the low level is just as important as the high level. Only if the low level area is interesting and varied, we can keep players who then later move to the high level area. For this reason, we will be making fundamental changes to the mount, pet, and costume systems. With this, we want to provide a permanent possibility where you can improve or upgrade something for your own progress.
4. Conclusion of all
In the end it has to be said that we still want to remain an oldschool project. We want to create, also together with you, a project that offers months of fun and variety. We do not want to be a small distraction for 3 weeks but we want to be the main game of the user. Metin2 is an old and decaying game, but it has a lot of potential to make it better than the original. After years of this game, we know what would have been important and this is the path we want to turn in. However, this takes time, especially with a small team, which we are only. We cannot promise when the project will be completed for the official launch. We can only promise you that it will be a great final product and we hope to share this with as many as possible.
On behalf of the whole team, thank you for reading this dev blog and for supporting the project ♥️
We will not disappoint you!